Large City: Slæ̈rn Kjipt-vnighlird

Slæ̈rn Kjipt-vnighlird

Slæ̈rn Kjipt-vnighlird
Example Gnoll architecture.
StateSoheque
ProvenceTemryont Principality
RegionWu-tǟ Prairie
Founded1229
Community LeaderLord Marilyn
Area101 km2 (40 mi2)
Average Yearly Temp4°C (39°F)
Average Elevation4926 m (16161 ft)
Average Yearly Precipitation210 cm/y (82 in/y)
Population23981
Population Density237 people per km2 (599 people per mi2)
Town AuraWild Magic
Naming
Native nameSlæ̈rn Kjipt-vnighlird
Pronunciation/kjipt/ /vniˈxlird/
Direct Translation[cannon] [trail]
Translation[Not Yet Translated]

Slæ̈rn Kjipt-vnighlird (/kjipt/ /vniˈxlird/ [cannon] [trail]) is a temperate Large City located in the Temryont Principality of the Soheque.

The name Slæ̈rn Kjipt-vnighlird is derived from the Sylvin language, as Slæ̈rn Kjipt-vnighlird was founded by Tharngwen, who was culturaly Gnoll.

Climate

Slæ̈rn Kjipt-vnighlird has a yearly average temperature of 4°C (39°F), with its average temperature during the summer being an icy 19°C (66°F) and its average temperature during the winter being a cold -11°C (13°F). Slæ̈rn Kjipt-vnighlird receives an average of 210 cm/y (82 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Slæ̈rn Kjipt-vnighlird covers an area of nearly 101 km2 (40 mi2), and an average elevation of 4926 m (16161 ft) above sea level.

Overview

Slæ̈rn Kjipt-vnighlird was founded durring the early 13th century in summer of the year 1229, by Tharngwen. The establishment of the new community went well, with no major obsticles durring construction.

Slæ̈rn Kjipt-vnighlird was built using the conventions of Gnoll durring the early 13th century. Naturaly, all settlmentss have their own look to them, and Slæ̈rn Kjipt-vnighlird is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Slæ̈rn Kjipt-vnighlird is buildings are grouped arround an odd layout of restrictive cobblestone streets, which seems to be based on an overlapping squair patern such that there are small squares at the cornor of every bigger square. Sometimes buildings exist in the smaller squaires, other times they are open spaces, or occupied by temporary structures. The city is the proud owner of a properly designed set of renforced walls made from mighty querried stone blocks. Their construction and material choices would make a dwarf weap with joy, for each and every part of the elaborate fortifications are purly functional and robust well byond reason. Even nonexperts can tell the walls are an excelent defencive structure. Slæ̈rn Kjipt-vnighlird's exceptionaly well made fortifications has sufferd soem light damage, reducing its function a little in some spots, but could almsot certainly preform as expected... Though some of the worse spots could lead to the loss of defenders lives if attackers identified the weaknesses ahead of time.

A look around Slæ̈rn Kjipt-vnighlird shows Slæ̈rn Kjipt-vnighlird as a den of corruption. Birbes can be seen changing hands openly, such that it must be customary to do so and must have been for a long time. The locals have no fear, no annoyance at the state of things, it simply is. The city has another layer to it as well. Locals can be overheard having academic discussions, as well as talking about scholarly subjects in general. It’s quite clear Slæ̈rn Kjipt-vnighlird places a lot of value on education and being a learned individual, or at least, faking it.

Civic Infrastructure

Slæ̈rn Kjipt-vnighlird possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.

Slæ̈rn Kjipt-vnighlird has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Slæ̈rn Kjipt-vnighlird has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Slæ̈rn Kjipt-vnighlird. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Slæ̈rn Kjipt-vnighlird's parks.

Slæ̈rn Kjipt-vnighlird has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Slæ̈rn Kjipt-vnighlird.

Slæ̈rn Kjipt-vnighlird has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Slæ̈rn Kjipt-vnighlird has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Slæ̈rn Kjipt-vnighlird has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Slæ̈rn Kjipt-vnighlird has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Slæ̈rn Kjipt-vnighlird has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Slæ̈rn Kjipt-vnighlird has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Slæ̈rn Kjipt-vnighlird has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Slæ̈rn Kjipt-vnighlird's public wards, blessings, and other arcane systems.

Slæ̈rn Kjipt-vnighlird has an Arcane Academy which provides higher education in the arcane sciences.

Slæ̈rn Kjipt-vnighlird possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Slæ̈rn Kjipt-vnighlird's grid is powered by a god's will and kindness.

Slæ̈rn Kjipt-vnighlird's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Slæ̈rn Kjipt-vnighlird has a first rate hospital which caters to anyone in need of long term medical care.

Slæ̈rn Kjipt-vnighlird has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.

Slæ̈rn Kjipt-vnighlird has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Slæ̈rn Kjipt-vnighlird's natural decorations nor waterways.

Slæ̈rn Kjipt-vnighlird has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Slæ̈rn Kjipt-vnighlird has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Slæ̈rn Kjipt-vnighlird has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Slæ̈rn Kjipt-vnighlird's chapel was built using a different architectural style from the rest of the town. The style used is which made use of the classical orders and mathematically precise ratios of height and width combined with a desire for symmetry, proportion, and harmony. It used columns, pediments, arches and domes are imaginatively in buildings of all types. Decorative features were seen as largely unnecessary as the sheer beauty of the structure itself was often close to art. However, many buildings with large ceiling spaces had their ceilings decorated with elaborate paintings, simply because the large flat spaces could feel wasted.

Due to the actions of local Kami, summer is short in Slæ̈rn Kjipt-vnighlird.

The Wendigo, Ravenous near Slæ̈rn Kjipt-vnighlird are known to be a mutant strain of the creature.

Slæ̈rn Kjipt-vnighlird's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves destroying a prepared ritual vessel to channel Abjuration energies of tier 3 via moments of science.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 51
  • Farmers: 72
  • Farm Laborer: 119
  • Hunters: 99
  • Milk Maids: 61
  • Ranchers: 32
  • Ranch Hands: 60
  • Shepherds: 59
    • Farmland: 97362 m2
    • Cattle and Similar Creatures: 5995
    • Poultry: 71943
    • Swine: 4796
    • Sheep: 239
    • Goats: 47
    • Horses, Mounts, and Beasts of Burden: 2398

Craftsmen

  • Arms and Toolmakers: 44
  • Blacksmiths: 58
  • Bookbinders: 31
  • Buckle-makers: 32
  • Cabinetmakers: 52
  • Candlemakers: 82
  • Carpenters: 73
  • Clothmakers: 63
  • Coach and Harness Makers: 24
  • Coopers: 63
  • Copper, Brass, Tin, Zinc, and Lead Workers: 33
  • Copyists: 23
  • Cutlers: 20
  • Fabricworkers: 53
  • Farrier: 129
  • Furriers: 15
  • Glassworkers: 88
  • Gunsmiths: 51
  • Harness-Makers: 23
  • Hatters: 47
  • Hosiery Workers: 17
  • Jewelers: 28
  • Leatherwrights: 68
  • Locksmiths: 24
  • Matchstick makers: 38
  • Musical Instrument Makers: 33
  • Painters, Structures and Fixtures: 30
  • Paper Workers: 34
  • Plasterers: 32
  • Pursemakers: 39
  • Roofers: 26
  • Ropemakers: 23
  • Rugmakers: 23
  • Saddlers: 40
  • Scabbardmakers: 51
  • Scalemakers: 24
  • Scientific, Surgical, and Optical Instrument Makers: 15
  • Sculptors, Structures and Fixtures: 22
  • Shoemakers: 22
  • Soap and Tallow Workers: 97
  • Tailors: 154
  • Tanners: 31
  • Upholsterers: 36
  • Watchmakers: 33
  • Weavers: 74
  • Whitesmiths: 18

Merchants

  • Adventuring Goods Retellers: 17
  • Arcana Sellers: 16
  • Beer-Sellers: 33
  • Booksellers: 36
  • Butchers: 63
  • Chandlers: 66
  • Chicken Butchers: 62
  • Entrepreneurs: 24
  • Fine Clothiers: 66
  • Fishmongers: 58
  • Florists: 14
  • Potion Sellers: 41
  • Resellers: 92
  • Spice Merchants: 33
  • Wine-sellers: 49
  • Wheelwright: 38
  • Woodsellers: 23

Service workers

  • Bakers: 114
  • Barbers: 116
  • Coachmen: 35
  • Cooks: 92
  • Doctors: 52
  • Gamekeepers: 36
  • Grooms: 21
  • Hairdressers: 79
  • Healers: 63
  • Housekeepers: 64
  • Housemaids: 109
  • House Stewards: 66
  • Inns: 22
  • Laundry maids: 41
  • Maidservants: 82
  • Nursery Maids: 44
  • Pastrycooks: 85
  • Restaurateur: 99
  • Tavern Keepers: 104

Specialized Laborer

  • Ashworkers: 33
  • Bleachers: 23
  • Chemical Workers: 13
  • Coal Heavers: 45
  • In-Town Couriers: 55
  • Long Haul Couriers: 48
  • Dockyard Workers: 51
  • Gas Workers: 11
  • Hay Merchants: 20
  • Leech Collectors: 60
  • Millers: 61
  • Miners: 53
  • Oilmen and Polishers: 38
  • Postmen: 58
  • Pure Finder: 32
  • Skinners: 63
  • Sugar Refiners: 14
  • Tosher: 38
  • Warehousemen: 95
  • Watercarriers: 49
  • Watermen, Bargemen, etc.: 68

Skilled Laborers

  • Accountants: 32
  • Alchemist: 36
  • Clerk: 48
  • Dentists: 24
  • Educators: 69
  • Engineers: 35
  • Gardeners: 24
  • Mages: 18
  • Plumbers: 24
  • Pharmacist: 29
  • Professors: 10
  • Scientists: 17
  • Wizards: 10

Civil Servants

  • Adventurers: 22
  • Bankers: 34
  • Civil Clerks: 58
  • Civic Iudex: 27
  • Consultants: 15
  • Exorcist: 52
  • Fixers: 28
  • Kami Clerk: 44
  • Landlords: 43
  • Lawyers: 30
  • Legend Keepers: 38
  • Militia Officers: 199
  • Monks, Monastic: 77
  • Monks, Civic: 77
  • Historian, Oral: 52
  • Historian, Textual: 29
  • Policemen, Sheriffs, etc.: 51
  • Priests: 88
  • Rangers: 34
  • Rat Catchers: 37
  • Scholars: 39
  • Spiritualist: 45
  • Slayers: 13
  • Storytellers: 94
  • Military Officers: 95

Cottage Industries

  • Brewers: 70
  • Comfort Services: 99
  • Enchanters: 26
  • Herbalists: 26
  • Jaminators: 79
  • Needleworkers: 88
  • Potters: 41
  • Preserve Makers: 66
  • Quilters: 35
  • Seamsters: 109
  • Spinners: 63
  • Tinker: 26
  • Weaver: 59

Artists

  • Actors: 25
  • Architects: 9
  • Bards: 35
  • Costumers: 14
  • Dancers: 28
  • Drafters: 15
  • Engravers: 18
  • Fine Furniture Carpenters: 11
  • Glaziers: 25
  • Inlayers: 22
  • Musicians: 72
  • Painters, Art: 12
  • Playwrights: 26
  • Sculptors, Art: 21
  • Wood Carvers: 92
  • Writers: 79

Produce Industries

  • Butter Churners: 74
  • Canners: 70
  • Cheesmakers: 88
  • Ice Merchants: 10
  • Millers: 48
  • Picklers: 41
  • Smokers: 30
  • Stockmakers: 26
  • Tobacconists: 36
  • Tallowmakers: 58

8990 of Slæ̈rn Kjipt-vnighlird's population work within a Foundational Occupation.

13792 of Slæ̈rn Kjipt-vnighlird's population do not work in a formal occupation, but do contribute to the local economy. 1199 (5%) are noncontributers.

Points of Interest

Slæ̈rn Kjipt-vnighlird's roads were poorly made when first laid. Rather than repairing them correctly, a series of new roads was laid atop the old, leading to the streets of modern Slæ̈rn Kjipt-vnighlird suffering from potholes, cracking, and even sinkholes. The locals often repair the road by putting down wooden decking.

POI

History

Slæ̈rn Kjipt-vnighlird used to be more prosperous, but something happened relatively long ago that left it a shrunken shadow of its former self. If the settlement is prosperous, the locals often lament how much more they could have had. If the settlement is not prosperous, the locals blame their ill fortunes on that event. Reminders of this better time can be found in many places within Slæ̈rn Kjipt-vnighlird.

The the a longspear of Mysticism, an a longspear imbued with notable amounts of Mysticism energies was created near Slæ̈rn Kēvozd-trimu by in time immemorial, reportedly some time during the late 2nd century.

History